Designing in Figma
Three connected, interactive courses — learn by doing in a simulated Figma canvas and in real Figma. From your first screen, to motion that communicates, to a design system a whole team can build on.
The three courses
Interaction & UI Design in Figma
5 modulesFrames, layout, type, and the grammar of a screen — design interfaces people can actually use.
Learn the Figma canvas and the principles of UI: hierarchy, spacing, constraints, and auto layout that holds up as content changes.
↓ builds toward Prototyping & AnimationPrototyping & Animation in Figma
3 modulesMake screens move: flows, interactions, Smart Animate, easing, and motion that communicates.
Wire screens into interactive prototypes and learn the timing and easing that make transitions feel intentional rather than flashy.
↓ builds toward Design Systems & ComponentsDesign Systems & Components in Figma
4 modulesScale design: components, variants, properties, styles, and tokens that keep a product consistent.
Build a reusable system — components with variants and properties, shared styles, and tokens — so a team designs fast without drifting.
Every course runs the same arc
The canvas, the core tools, your first real screen.
Layout that adapts, reusable pieces, and interaction basics.
Robust systems, complex prototypes, motion with intent.
Judgment: when to abstract, when to ship, and how to keep a system alive.