Course 1

Interaction & UI Design in Figma

Frames, layout, type, and the grammar of a screen — design interfaces people can actually use.

Learn the Figma canvas and the principles of UI: hierarchy, spacing, constraints, and auto layout that holds up as content changes.
Track A (designers/artists): focus on judgment — reading agent output critically and steering it toward your intent.

Beginner

The canvas, the core tools, your first real screen.

Intermediate

Layout that adapts, reusable pieces, and interaction basics.

Advanced

Robust systems, complex prototypes, motion with intent.

Master

Judgment: when to abstract, when to ship, and how to keep a system alive.

Modules at this level are in development.

← All three courses