Course 3

Design Systems & Components in Figma

Scale design: components, variants, properties, styles, and tokens that keep a product consistent.

Build a reusable system — components with variants and properties, shared styles, and tokens — so a team designs fast without drifting.
Track A (designers/artists): focus on judgment — reading agent output critically and steering it toward your intent.

Beginner

The canvas, the core tools, your first real screen.

Intermediate

Layout that adapts, reusable pieces, and interaction basics.

Advanced

Robust systems, complex prototypes, motion with intent.

Master

Judgment: when to abstract, when to ship, and how to keep a system alive.

← All three courses