Design Systems & Components in Figma
Scale design: components, variants, properties, styles, and tokens that keep a product consistent.
Build a reusable system — components with variants and properties, shared styles, and tokens — so a team designs fast without drifting.
Choose your track
Track A (designers/artists): focus on judgment — reading agent output critically and steering it toward your intent.
Beginner
The canvas, the core tools, your first real screen.
Intermediate
Layout that adapts, reusable pieces, and interaction basics.
Advanced
Robust systems, complex prototypes, motion with intent.
Master
Judgment: when to abstract, when to ship, and how to keep a system alive.