Course 2

Prototyping & Animation in Figma

Make screens move: flows, interactions, Smart Animate, easing, and motion that communicates.

Wire screens into interactive prototypes and learn the timing and easing that make transitions feel intentional rather than flashy.
Track A (designers/artists): focus on judgment — reading agent output critically and steering it toward your intent.

Beginner

The canvas, the core tools, your first real screen.

Intermediate

Layout that adapts, reusable pieces, and interaction basics.

Advanced

Robust systems, complex prototypes, motion with intent.

Master

Judgment: when to abstract, when to ship, and how to keep a system alive.

Modules at this level are in development.

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