Prototyping & Animation in Figma
Make screens move: flows, interactions, Smart Animate, easing, and motion that communicates.
Wire screens into interactive prototypes and learn the timing and easing that make transitions feel intentional rather than flashy.
Choose your track
Track A (designers/artists): focus on judgment — reading agent output critically and steering it toward your intent.
Beginner
The canvas, the core tools, your first real screen.
Intermediate
Layout that adapts, reusable pieces, and interaction basics.
Advanced
Robust systems, complex prototypes, motion with intent.
Master
Judgment: when to abstract, when to ship, and how to keep a system alive.
Modules at this level are in development.